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// SPDX-License-Identifier: Apache-2.0
#include <iostream>
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include "a2a/client/client.h"
#include "a2a/client/http_json_transport.h"
#include "a2a/core/agent_card/agent_card_builder.h"
#include "a2a/core/url_utils.h"
#include "a2a/server/agent_executor.h"
#include "a2a/server/dispatcher.h"
#include "a2a/server/rest_server_transport.h"
#include "a2a/server/server_stream_session.h"
namespace {
constexpr char kTaskId[] = "example-task-1";
constexpr char kContextId[] = "example-context-1";
constexpr char kMessageId[] = "example-message-1";
constexpr char kAgentReply[] = "ack";
class OneShotStreamSession final : public a2a::server::ServerStreamSession {
public:
explicit OneShotStreamSession(lf::a2a::v1::StreamResponse event) : event_(std::move(event)) {}
a2a::core::Result<std::optional<lf::a2a::v1::StreamResponse>> Next() override {
if (sent_) {
return std::optional<lf::a2a::v1::StreamResponse>{};
}
sent_ = true;
return std::optional<lf::a2a::v1::StreamResponse>{event_};
}
private:
lf::a2a::v1::StreamResponse event_;
bool sent_ = false;
};
class ExampleExecutor final : public a2a::server::AgentExecutor {
public:
a2a::core::Result<lf::a2a::v1::SendMessageResponse> SendMessage(const lf::a2a::v1::SendMessageRequest& request,
a2a::server::RequestContext& context) override {
(void)context;
if (!request.has_message()) {
return a2a::core::Error::Validation("message is required");
}
task_.set_id(request.message().task_id().empty() ? kTaskId : request.message().task_id());
task_.set_context_id(request.message().context_id().empty() ? kContextId : request.message().context_id());
task_.mutable_status()->set_state(lf::a2a::v1::TASK_STATE_COMPLETED);
task_.mutable_status()->mutable_message()->set_role(lf::a2a::v1::ROLE_AGENT);
task_.mutable_status()->mutable_message()->set_message_id("status-message-1");
task_.mutable_status()->mutable_message()->add_parts()->set_text(kAgentReply);
lf::a2a::v1::SendMessageResponse response;
*response.mutable_task() = task_;
return response;
}
a2a::core::Result<std::unique_ptr<a2a::server::ServerStreamSession>> SendStreamingMessage(
const lf::a2a::v1::SendMessageRequest& request, a2a::server::RequestContext& context) override {
auto sent = SendMessage(request, context);
if (!sent.ok()) {
return sent.error();
}
lf::a2a::v1::StreamResponse event;
event.mutable_status_update()->set_task_id(task_.id());
event.mutable_status_update()->set_context_id(task_.context_id());
event.mutable_status_update()->mutable_status()->set_state(lf::a2a::v1::TASK_STATE_COMPLETED);
std::unique_ptr<a2a::server::ServerStreamSession> stream = std::make_unique<OneShotStreamSession>(std::move(event));
return stream;
}
a2a::core::Result<lf::a2a::v1::Task> GetTask(const lf::a2a::v1::GetTaskRequest& request,
a2a::server::RequestContext& context) override {
(void)context;
if (!task_.id().empty() && request.id() == task_.id()) {
return task_;
}
return a2a::core::Error::Validation("task not found");
}
a2a::core::Result<a2a::server::ListTasksResponse> ListTasks(const a2a::server::ListTasksRequest& request,
a2a::server::RequestContext& context) override {
(void)request;
(void)context;
a2a::server::ListTasksResponse response;
if (!task_.id().empty()) {
response.tasks.push_back(task_);
}
return response;
}
a2a::core::Result<lf::a2a::v1::Task> CancelTask(const lf::a2a::v1::CancelTaskRequest& request,
a2a::server::RequestContext& context) override {
(void)context;
task_.set_id(request.id());
task_.set_context_id(kContextId);
task_.mutable_status()->set_state(lf::a2a::v1::TASK_STATE_CANCELED);
return task_;
}
private:
lf::a2a::v1::Task task_;
};
lf::a2a::v1::SendMessageRequest BuildMessageRequest() {
lf::a2a::v1::SendMessageRequest request;
request.mutable_message()->set_role(lf::a2a::v1::ROLE_USER);
request.mutable_message()->set_message_id(kMessageId);
request.mutable_message()->add_parts()->set_text("hello from example");
return request;
}
} // namespace
int main() {
ExampleExecutor executor;
a2a::server::Dispatcher dispatcher(&executor);
auto agent_card = a2a::core::AgentCardBuilder::RestPreset("REST Server Agent", "http://agent.local/a2a").Build();
a2a::server::RestServerTransport server(&dispatcher, std::move(agent_card), {.rest_api_base_path = "/a2a"});
const auto card = server.Handle(
{.method = "GET", .target = "/.well-known/agent-card.json", .headers = {}, .body = {}, .remote_address = {}});
if (!card.ok()) {
std::cerr << "rest_server agent card failed: " << card.error().message() << '\n';
return 1;
}
auto transport = std::make_unique<a2a::client::HttpJsonTransport>(
a2a::client::ResolvedInterface{.transport = a2a::client::PreferredTransport::kRest,
.url = "http://agent.local/a2a",
.security_requirements = {},
.security_schemes = {}},
[&server](const a2a::client::HttpRequest& request) -> a2a::core::Result<a2a::client::HttpClientResponse> {
const auto response = server.Handle({.method = request.method,
.target = a2a::core::ExtractTargetPath(request.url),
.headers = request.headers,
.body = request.body,
.remote_address = {}});
if (!response.ok()) return response.error();
return a2a::client::HttpClientResponse{.status_code = response.value().status_code,
.headers = response.value().headers,
.body = response.value().body};
});
a2a::client::A2AClient client(std::move(transport));
const auto sent = client.SendMessage(BuildMessageRequest());
if (!sent.ok()) {
std::cerr << "rest_server send failed: " << sent.error().message() << '\n';
return 1;
}
std::cout << "rest_server agent-card status: " << card.value().status_code << '\n';
std::cout << "rest_server task id: " << sent.value().task().id() << '\n';
return 0;
}