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Android.mk
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113 lines (92 loc) · 4.23 KB
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LOCAL_PATH := $(realpath $(call my-dir))
# Check Arch
VALID_ARCH := 0
ifeq ($(TARGET_ARCH_ABI),x86_64)
VALID_ARCH := 1
endif
ifeq ($(TARGET_ARCH_ABI),arm64-v8a)
VALID_ARCH := 1
endif
ifeq ($(VALID_ARCH),0)
$(error $(TARGET_ARCH_ABI) is not supported)
endif
# Lua
include $(CLEAR_VARS)
LOCAL_MODULE := lua5.3.5
LOCAL_SRC_FILES := $(LOCAL_PATH)/lib/lua/android/$(TARGET_ARCH_ABI)/liblua.a
include $(PREBUILT_STATIC_LIBRARY)
# Coopnet
include $(CLEAR_VARS)
LOCAL_MODULE := coopnet
LOCAL_SRC_FILES := $(LOCAL_PATH)/lib/coopnet/android/$(TARGET_ARCH_ABI)/libcoopnet.a
include $(PREBUILT_STATIC_LIBRARY)
# Libjuice
include $(CLEAR_VARS)
LOCAL_MODULE := libjuice
LOCAL_SRC_FILES := $(LOCAL_PATH)/lib/coopnet/android/$(TARGET_ARCH_ABI)/libjuice.a
include $(PREBUILT_STATIC_LIBRARY)
# SDL2
include $(CLEAR_VARS)
LOCAL_MODULE := sdl2
LOCAL_SRC_FILES := $(LOCAL_PATH)/lib/sdl2/android/$(TARGET_ARCH_ABI)/libSDL2.so
include $(PREBUILT_SHARED_LIBRARY)
# Curl
include $(CLEAR_VARS)
LOCAL_MODULE := curl
LOCAL_SRC_FILES := $(LOCAL_PATH)/lib/curl/android/$(TARGET_ARCH_ABI)/libcurl.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := main
### Build Options ###
# These options can either be changed by modifying the makefile, or
# by building with 'make SETTING=value'. 'make clean' may be required.
# Version of the game to build
VERSION ?= us
TOUCH_CONTROLS ?= 1
ifeq ($(VERSION),jp)
VERSION_DEF := VERSION_JP
else ifeq ($(VERSION),us)
VERSION_DEF := VERSION_US
else ifeq ($(VERSION),eu)
VERSION_DEF := VERSION_EU
else ifeq ($(VERSION),sh)
$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
VERSION_DEF := VERSION_SH
else
$(error unknown version "$(VERSION)")
endif
PC_BUILD_DIR := $(LOCAL_PATH)/build/$(VERSION)_pc
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin bin/$(VERSION) data assets sound src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/mods src/pc/dev src/pc/network src/pc/network/packets src/pc/network/socket src/pc/network/coopnet src/pc/utils src/pc/utils/miniz src/pc/djui src/pc/lua src/pc/lua/utils src/pc/mumble include/android_execinfo
SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(SRC_DIRS))
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
GODDARD_SRC_DIRS := $(addprefix $(LOCAL_PATH)/,$(GODDARD_SRC_DIRS))
# Source code files
LEVEL_C_FILES := $(wildcard $(LOCAL_PATH)/levels/*/leveldata.c) $(wildcard $(LOCAL_PATH)/levels/*/script.c) $(wildcard $(LOCAL_PATH)/levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
ULTRA_C_FILES := \
alBnkfNew.c \
guLookAtRef.c \
guMtxF2L.c \
guNormalize.c \
guOrthoF.c \
guPerspectiveF.c \
guRotateF.c \
guScaleF.c \
guTranslateF.c
C_FILES := $(filter-out $(LOCAL_PATH)/src/game/main.c,$(C_FILES))
ULTRA_C_FILES := $(addprefix $(LOCAL_PATH)/lib/src/,$(ULTRA_C_FILES))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
GENERATED_C_FILES := $(PC_BUILD_DIR)/assets/mario_anim_data.c $(PC_BUILD_DIR)/assets/demo_data.c \
$(addprefix $(LOCAL_PATH)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard $(LOCAL_PATH)/textures/skyboxes/*.png)))))
LOCAL_SHORT_COMMANDS := true
LOCAL_SHARED_LIBRARIES := sdl2 curl
LOCAL_STATIC_LIBRARIES := lua5.3.5 coopnet libjuice
LOCAL_LDLIBS := -lEGL -lGLESv3 -llog -lz -pthread -rdynamic -ldl -landroid
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/include/android_execinfo $(LOCAL_PATH)/src $(LOCAL_PATH)/sound $(LOCAL_PATH)/lib/lua/include $(LOCAL_PATH)/lib/coopnet/include $(LOCAL_PATH)/lib/sdl2/include $(LOCAL_PATH)/lib/curl/include $(PC_BUILD_DIR) $(PC_BUILD_DIR)/include
LOCAL_CFLAGS := -DNON_MATCHING -DAVOID_UB -DTARGET_LINUX -DTARGET_ANDROID -DENABLE_OPENGL -DWIDESCREEN -DF3DEX_GBI_2E -D_LANGUAGE_C -DNO_SEGMENTED_MEMORY -D$(VERSION_DEF) -DSTDC_HEADERS -DDYNOS -DCOOP -DCOOPNET -DUSE_GLES -DTEXTURE_FIX -DBETTERCAMERA -DEXT_OPTIONS_MENU -DIMMEDIATELOAD -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2 -DHAVE_SDL2=1 -O3 -w
ifeq ($(TOUCH_CONTROLS),1)
LOCAL_CFLAGS += -DTOUCH_CONTROLS
endif
LOCAL_SRC_FILES := $(C_FILES) $(CXX_FILES) $(GENERATED_C_FILES) $(ULTRA_C_FILES) $(GODDARD_C_FILES)
include $(BUILD_SHARED_LIBRARY)