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chore: Update readme and about
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README.md

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# DeathMarkers
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<img src="./logo.png" width="200">
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<center><h1><img src="./logo.png" width="120" style="vertical-align: -100%"> DeathMarkers</h1>
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**Online death collection**, not only for fun Mario Maker-style Death Markers, but also for in-depth analysis of gameplay.
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### » [View Guide](https://deathmarkers.masp005.dev)[Install on Geode](https://geode-sdk.org/mods/freakyrobot.deathmarkers)[Join the Discord](https://discord.gg/hzDFNaNgCf) «
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### » [View Guide](https://deathmarkers.masp005.dev)[Install on Geode](https://geode-sdk.org/mods/freakyrobot.deathmarkers)[Join the Discord](https://discord.gg/hzDFNaNgCf) «</center>
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## Installation
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The mod makes use of your *username and user ID* to create an identifier for you. **This identifier can not be traced back to you**; it is unique to you for the purpose of grouping together attempts (/deaths) that were from the same player. Your identifier is *different* for every level you play, so your deaths **cannot be grouped together across levels**, your account cannot be traced back from a given death, and your specific deaths cannot be determined by anybody.
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Extensive documentation of how this works can be found in [doc.md](./docs/doc.md).
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Extensive documentation of how this works can be found in [doc.md](./docs/doc.md).

about.md

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but also for <cg>in-depth analysis of gameplay</c>.
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**Features:**
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- Show <cy>other players' deaths</c> when you die
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- Analyze player deaths in your levels
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- Help creators <cg>improve</c> their levels
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**Planned Features:** (who knows if these ever get done lmao)
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- Built-in analysis <cg>helper tools</c>
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- (minimal) Player path tracing
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If you don't need the locally stored markers anymore, you can head to this mod's data directory and delete the file corresponding to the ID of the level you want to clean.
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## What is this "Spam Warning"?
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Since we cannot have nice things on this world, I have to protect my server from spammers. This means casual players may, too, get a notice that they have broken the rate limit. If you are playing, e.g. a demon, and are dying rapidly (in which case the mod is not intended for this anyway), feel free to disable sending deaths, and use local deaths instead, which gets rid of the spam warning popup.
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## Disclaimer
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The mod makes use of your *username and user ID* to create an identifier for you. <cg>This identifier **can not be traced back to you**</c>; it is unique to you for the purpose of grouping together attempts (/deaths) that were from the same player. Your identifier is *different* for every level you play, so your deaths *cannot* be grouped together across levels.
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## Special Thanks
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**Adam_729** for creating the [first mod of this kind](https://github.com/Adam7290/deathmarkers)! As this is my first mod, a lot of the original source code helped me figure out the process of modding with Geode.
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**Adam_729** for creating the [first mod of this kind](https://github.com/Adam7290/deathmarkers)! As this is my first mod, a lot of the original source code helped me figure out the process of modding with Geode.

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