To reproduce, just open the default cube scene, select GPU viewport rendering and enable the viewport.
When editing the scene, not all kinds of edits actually get updated:
- moving an object works
- changing the camera view (rotate or zoom) does not work
- Changing material properties does not work.
The viewport needs to be restarted to apply all changes.
I suspected the useFastCameraEditPath flag in a first attempt to narrow it down, but without success.
To reproduce, just open the default cube scene, select GPU viewport rendering and enable the viewport.
When editing the scene, not all kinds of edits actually get updated:
The viewport needs to be restarted to apply all changes.
I suspected the
useFastCameraEditPathflag in a first attempt to narrow it down, but without success.