Hi, there are a couple of errors trying to compile just generated files on linux:
raylib.nim(788, 15) Error: expected closing ')'
caused by
proc MemFree*(ptr: pointer)
fixed by renaming ptr
proc MemFree*(ptr1: pointer)
raygui.nim(288, 21) Error: invalid pragma: RAYGUIDEF
caused by missing pragma definition
fixed by adding to raygui.nim
{.pragma: RAYGUIDEF, cdecl, discardable, dynlib: "libraygui" & LEXT.}
Also, not a problem but {.pragma: RLAPI, cdecl, discardable, dynlib: "libraylib" & LEXT.} is generated twice on lines 75-76 in raylib.nim.
UPDATE: when compiling example from examples/texture/image_processing.nim, this chunk of code in raylib.nim does not work
# Temporal hack to avoid breaking old codebases using
# deprecated raylib implementation of these functions
template FormatText*(): auto = TextFormat
template LoadText*(): auto = LoadFileText
template GetExtension*(): auto = GetFileExtension
template GetImageData*(): auto = LoadImageColors
it needs to be located below type definitions and be rewritten to forward all arguments, like this:
template GetImageData*(image: Image): auto = LoadImageColors(image)
It was a bit hard for me to compile raygui library as a dynamic library with no previous experience of doing so, maybe it is helpful to at least leave some notes on how to do this. Here is what I did on linux, probably not ideal:
$ cd /home/grfork/reps
$ git clone https://github.com/raysan5/raygui.git
$ cd raygui/src
$ mkdir build
$ cd build
$ cp ../raygui.h raygui.c
$ gcc -fPIC -c raygui.c -DRAYGUI_IMPLEMENTATION
$ gcc -shared -o libraygui.so raygui.o
After that example from examples/original/basic.nim compiles with:
nim c -o:thegame --passL:"-L/home/grfork/reps/raygui/src/build -lraylib" src/thegame.nim
LD_LIBRARY_PATH=/home/grfork/reps/raygui/src/build/ ./thegame
Hi, there are a couple of errors trying to compile just generated files on linux:
Also, not a problem but
{.pragma: RLAPI, cdecl, discardable, dynlib: "libraylib" & LEXT.}is generated twice on lines 75-76 inraylib.nim.UPDATE: when compiling example from
examples/texture/image_processing.nim, this chunk of code inraylib.nimdoes not workit needs to be located below type definitions and be rewritten to forward all arguments, like this:
It was a bit hard for me to compile raygui library as a dynamic library with no previous experience of doing so, maybe it is helpful to at least leave some notes on how to do this. Here is what I did on linux, probably not ideal:
After that example from
examples/original/basic.nimcompiles with: