@@ -42,25 +42,51 @@ namespace GameFrameX.UI.UGUI.Runtime
4242 [ Preserve ]
4343 public sealed class UGUIUIGroupHelper : UIGroupHelperBase
4444 {
45+ /// <summary>
46+ /// 获取界面组深度。
47+ /// </summary>
48+ public override int Depth { get ; protected set ; }
49+
4550 /// <summary>
4651 /// 设置界面组深度。
4752 /// </summary>
4853 /// <param name="depth">界面组深度。</param>
4954 public override void SetDepth ( int depth )
5055 {
56+ Depth = depth ;
5157 transform . localPosition = new Vector3 ( 0 , 0 , depth * 1000 ) ;
5258 }
5359
54- public override IUIGroupHelper Handler ( Transform root , string groupName , string uiGroupHelperTypeName , IUIGroupHelper customUIGroupHelper )
60+
61+ /// <summary>
62+ /// 创建界面组。
63+ /// </summary>
64+ /// <param name="root">根节点。</param>
65+ /// <param name="groupName">界面组名称。</param>
66+ /// <param name="uiGroupHelperTypeName">界面组辅助器类型名。</param>
67+ /// <param name="customUIGroupHelper">自定义的界面组辅助器.</param>
68+ /// <param name="depth">界面组深度。</param>
69+ public override IUIGroupHelper Handler ( Transform root , string groupName , string uiGroupHelperTypeName , IUIGroupHelper customUIGroupHelper , int depth = 0 )
5570 {
71+ SetDepth ( depth ) ;
5672 GameObject component = new GameObject ( ) ;
5773 var comName = groupName ;
5874 component . name = comName ;
5975 component . transform . SetParent ( root , false ) ;
60- component . SetLayerRecursively ( LayerMask . NameToLayer ( "UI" ) ) ;
76+ var uiLayer = LayerMask . NameToLayer ( "UI" ) ;
77+ component . SetLayerRecursively ( uiLayer ) ;
78+
6179 RectTransform rectTransform = component . GetOrAddComponent < RectTransform > ( ) ;
6280 rectTransform . MakeFullScreen ( ) ;
63- return GameFrameX . Runtime . Helper . CreateHelper ( component , uiGroupHelperTypeName , ( UIGroupHelperBase ) customUIGroupHelper , 0 ) ;
81+ // var canvas = component.AddComponent<Canvas>();
82+ // // canvas.pixelPerfect = true;
83+ // // canvas.overridePixelPerfect = true;
84+ // canvas.sortingLayerID = uiLayer;
85+ // canvas.sortingLayerName = "UI";
86+ // canvas.overrideSorting = true;
87+ // canvas.additionalShaderChannels = AdditionalCanvasShaderChannels.Normal | AdditionalCanvasShaderChannels.Tangent | AdditionalCanvasShaderChannels.TexCoord1 | AdditionalCanvasShaderChannels.TexCoord2 | AdditionalCanvasShaderChannels.TexCoord3;
88+ var uiGroupHelper = Helper . CreateHelper ( component , uiGroupHelperTypeName , ( UIGroupHelperBase ) customUIGroupHelper , 0 ) ;
89+ return uiGroupHelper ;
6490 }
6591 }
6692}
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