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[修改]1. 修改注释警告
1 parent b6a2180 commit 291d912

5 files changed

Lines changed: 13 additions & 12 deletions

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GameFrameX.Core/Hotfix/Agent/BaseComponentAgent.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -120,7 +120,7 @@ public void Tell(Action work, int timeout = int.MaxValue, CancellationToken canc
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/// <summary>
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/// 发送异步工作指令到Actor
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/// </summary>
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/// <param name="work">要执行的异步工作内容,以Func<Task>委托形式传入</param>
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/// <param name="work">要执行的异步工作内容,以 Func&lt;Task&gt; 委托形式传入</param>
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/// <param name="timeout">执行超时时间,如果超过这个时间还未执行完成则会抛出异常,默认为int.MaxValue</param>
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/// <param name="cancellationToken">取消令牌,用于取消正在执行的操作</param>
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public void Tell(Func<Task> work, int timeout = int.MaxValue, CancellationToken cancellationToken = default)
@@ -144,10 +144,10 @@ public Task SendAsync(Action work, int timeout = int.MaxValue, CancellationToken
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/// 异步发送有返回值的工作指令到Actor
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/// </summary>
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/// <typeparam name="T">返回结果的类型</typeparam>
147-
/// <param name="work">要执行的工作内容,以Func<T>委托形式传入</param>
147+
/// <param name="work">要执行的工作内容,以Func&lt;T&gt;委托形式传入</param>
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/// <param name="timeout">执行超时时间,如果超过这个时间还未执行完成则会抛出异常,默认为int.MaxValue</param>
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/// <param name="cancellationToken">取消令牌,用于取消正在执行的操作</param>
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/// <returns>包含执行结果的Task<T>对象</returns>
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/// <returns>包含执行结果的 Task&lt;T&gt; 对象</returns>
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public Task<T> SendAsync<T>(Func<T> work, int timeout = int.MaxValue, CancellationToken cancellationToken = default)
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{
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return Actor.SendAsync(work, timeout, cancellationToken);
@@ -156,7 +156,7 @@ public Task<T> SendAsync<T>(Func<T> work, int timeout = int.MaxValue, Cancellati
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/// <summary>
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/// 异步发送有返回值的工作指令到Actor,支持锁检查
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/// </summary>
159-
/// <param name="work">要执行的异步工作内容,以Func<Task>委托形式传入</param>
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/// <param name="work">要执行的异步工作内容,以Func&lt;Task&gt;委托形式传入</param>
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/// <param name="timeout">执行超时时间,如果超过这个时间还未执行完成则会抛出异常,默认为int.MaxValue</param>
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/// <param name="checkLock">是否检查Actor的锁状态,默认为true</param>
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/// <param name="cancellationToken">取消令牌,用于取消正在执行的操作</param>
@@ -170,10 +170,10 @@ public Task SendAsync(Func<Task> work, int timeout = int.MaxValue, bool checkLoc
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/// 异步发送有返回值的工作指令到Actor
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/// </summary>
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/// <typeparam name="T">返回结果的类型</typeparam>
173-
/// <param name="work">要执行的异步工作内容,以Func<Task<T>>委托形式传入</param>
173+
/// <param name="work">要执行的异步工作内容,以Func&lt;Task&lt;T&gt;&gt;委托形式传入</param>
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/// <param name="timeOut">执行超时时间,如果超过这个时间还未执行完成则会抛出异常,默认为int.MaxValue</param>
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/// <param name="cancellationToken">取消令牌,用于取消正在执行的操作</param>
176-
/// <returns>包含执行结果的Task<T>对象</returns>
176+
/// <returns>包含执行结果的 Task&lt;T&gt; 对象</returns>
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public Task<T> SendAsync<T>(Func<Task<T>> work, int timeOut = int.MaxValue, CancellationToken cancellationToken = default)
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{
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return Actor.SendAsync(work, timeOut, cancellationToken);

GameFrameX.Utility/BigInteger.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1153,7 +1153,7 @@ public int CompareTo(BigInteger other)
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/// <summary>
1156-
/// 重写 <see cref="Object.Equals"/> 方法。
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/// 重写 <see cref="object.Equals(object?)"/> 方法。
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/// </summary>
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/// <param name="o">要比较的对象。</param>
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/// <returns>如果当前实例与 <paramref name="o"/> 相等,则返回 true;否则返回 false。</returns>

GameFrameX.Utility/Extensions/ExpressionExtension.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -115,7 +115,7 @@ public static Expression<Func<T, bool>> OrIf<T>(this Expression<Func<T, bool>> l
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/// <returns>一个新的表达式,表示输入表达式的逻辑非运算结果。</returns>
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/// <exception cref="ArgumentNullException">当 expr 为 null 时抛出。</exception>
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/// <remarks>
118-
/// 例如,如果输入表达式为 x => x > 5,则输出表达式为 x => !(x > 5),等价于 x => x <= 5。
118+
/// 如果输入表达式为 x => x > 5,则输出表达式为 x => !(x > 5),等价于 x => x &lt;= 5。
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/// </remarks>
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public static Expression<Func<T, bool>> Not<T>(this Expression<Func<T, bool>> expr)
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{

GameFrameX.Utility/Extensions/NullableDictionary.cs

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -227,9 +227,10 @@ public bool TryGetValue(TKey key, out TValue value)
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}
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/// <summary>
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/// 从 Dictionary<TKey, TValue> 隐式转换为 NullableDictionary<TKey, TValue>
230+
/// 从 Dictionary&lt;TKey, TValue&gt; 隐式转换为 NullableDictionary&lt;TKey, TValue&gt;
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/// </summary>
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/// <param name="dic">源字典</param>
233+
/// <returns>转换后的 NullableDictionary 实例</returns>
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public static implicit operator NullableDictionary<TKey, TValue>(Dictionary<TKey, TValue> dic)
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{
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var nullableDictionary = new NullableDictionary<TKey, TValue>();
@@ -242,7 +243,7 @@ public static implicit operator NullableDictionary<TKey, TValue>(Dictionary<TKey
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}
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/// <summary>
245-
/// 从 ConcurrentDictionary<TKey, TValue> 隐式转换为 NullableDictionary<TKey, TValue>
246+
/// 从 ConcurrentDictionary&lt;TKey, TValue&gt; 隐式转换为 NullableDictionary&lt;TKey, TValue&gt;
246247
/// </summary>
247248
/// <param name="dic">源字典</param>
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public static implicit operator NullableDictionary<TKey, TValue>(ConcurrentDictionary<TKey, TValue> dic)
@@ -257,7 +258,7 @@ public static implicit operator NullableDictionary<TKey, TValue>(ConcurrentDicti
257258
}
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259260
/// <summary>
260-
/// 从 NullableDictionary<TKey, TValue> 隐式转换为 Dictionary<TKey, TValue>
261+
/// 从 NullableDictionary{TKey, TValue} 隐式转换为 Dictionary{TKey, TValue}
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/// </summary>
262263
/// <param name="dic">源字典</param>
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public static implicit operator Dictionary<TKey, TValue>(NullableDictionary<TKey, TValue> dic)

GameFrameX.Utility/Extensions/SpanExtension.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@
55
namespace GameFrameX.Utility.Extensions;
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/// <summary>
8-
/// 提供对Span<byte>的扩展方法,用于高效地读写基本数据类型。
8+
/// 提供对Span&lt;byte&gt;的扩展方法,用于高效地读写基本数据类型。
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/// </summary>
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public static class SpanExtension
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{

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