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Copy pathPizzaTiler.py
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Copy pathPizzaTiler.py
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290 lines (239 loc) · 9.49 KB
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import os
import PIL
from PIL import Image, ImageTk
import sys
import tkinter as tk
from tkinter import filedialog
#Tiles are 36x36... I think
sizeThing = 36
thing2 = 10
class Vector2:
def __init__ (self, x, y):
self.x = x
self.y = y
def get(self):
return (self.x, self.y)
def folders(pizzadir):
if not os.path.isdir(pizzadir):
os.makedirs(pizzadir)
if not os.path.isdir(pizzadir + "/Tilesets"):
os.makedirs(pizzadir + "/Tilesets")
if not os.path.isdir(pizzadir + "/Tilemaps"):
os.makedirs(pizzadir + "/Tilemaps")
def setup(windowSize):
root = tk.Tk()
window = tk.Toplevel(root)
root.withdraw()
window.resizable(False, False)
window.title("Pizza Tiler by Crazine")
window.geometry(str(windowSize.x) + "x" + str(windowSize.y))
window.configure(bg = '#b0b0b0')
pizzadir = os.environ['USERPROFILE'] + "/PizzaTiler"
folders(pizzadir)
return root, window, pizzadir
def makeIntoTiles(image):
tiles = []
gridSizeX = int(image.size[0] / sizeThing)
gridSizeY = int(image.size[1] / sizeThing)
for j in range(gridSizeY):
for i in range(gridSizeX):
tiles.append(image.crop((i * sizeThing, j * sizeThing, (i + 1) * sizeThing, (j + 1) * sizeThing)))
return tiles
def keyReader(key):
if key.char == "i":
importTileset(pizzadir)
if key.char == "o":
tileset = filedialog.askdirectory(initialdir = pizzadir + "/Tilesets")
renderEverything(h.canvas, pizzadir, h.level, tileset)
if key.char == "s":
saveLevel(h.level)
class holder:
def __init__ (self):
self.e = 0
def saveLevel(level, name):
export = ""
with open(name, 'w') as levelsave:
for row in level:
word = ""
for pos, thing in enumerate(row):
word += str(thing)
if pos != len(row) - 1:
word += ";"
export += word[:] + "\n"
levelsave.write(export)
def importTileset(pizzadir):
fileset = filedialog.askopenfilename()
if not fileset:
return
name = pizzadir + "/Tilesets/" + os.path.basename(fileset)[:len(os.path.basename(fileset)) - 4]
tileset = Image.open(fileset)
tiles = makeIntoTiles(tileset)
for pos, t in enumerate(tiles):
if not os.path.isdir(name):
os.makedirs(name)
t.save(name + "/" + str(pos) + ".png")
def loadTiles(pizzadir, name):
size = len(os.listdir(pizzadir + "/Tilesets/" + name))
name2 = pizzadir + "/Tilesets/" + name + "/"
things = []
for i in range(size):
image1 = Image.open(name2 + str(i) + ".png")
image2 = ImageTk.PhotoImage(image1)
things.append(image2)
return things
def renderEverything(window, pizzadir, level, tileset):
h.tileSave = []
window.delete("all")
tiles = loadTiles(pizzadir, os.path.basename(tileset))
for i, t in enumerate(tiles):
h.tileSave.append(t)
x = i % thing2
y = int(i / thing2)
window.create_image(x * sizeThing, y * sizeThing, anchor=tk.NW, image = t)
window.create_line(thing2 * sizeThing, 0, thing2 * sizeThing, 1080-120, width=2)
window.create_line(0, 1080-120, 1920, 1080-120, width=2)
#level
for y, row in enumerate(level):
for x, thing in enumerate(row):
window.create_image(x * sizeThing + thing2 * sizeThing, y * sizeThing, anchor=tk.NW, image = h.tileSave[thing])
if os.path.isfile(tileset + "/" + str(h.selected) + ".png"):
x = h.selected % thing2
y = int(h.selected / thing2)
window.create_rectangle(x * sizeThing, y * sizeThing, (x + 1) * sizeThing, (y + 1) * sizeThing, outline="red")
for pos, button in enumerate(h.b):
button.place(x=pos*384, y=1080-120, width=384, height=120)
return window
def renderUpdate(tileX, tileY, window, pizzadir, level, tileset):
window.create_rectangle((tileX + thing2) * sizeThing - 1, tileY * sizeThing - 1, (tileX + thing2 + 1) * sizeThing + 2, (tileY + 1) * sizeThing + 2, fill="#f0f0f0", outline="#f0f0f0")
for y, row in enumerate(level):
if y > tileY - 2 and y < tileY + 2:
for x, thing in enumerate(row):
if x > tileX - 2 and x < tileX + 2:
window.create_image(x * sizeThing + thing2 * sizeThing, y * sizeThing, anchor=tk.NW, image = h.tileSave[thing])
for pos, button in enumerate(h.b):
button.place(x=pos*384, y=1080-120, width=384, height=120)
def clickReader(event):
x = event.x
y = event.y
if y < 1080 - 120:
if x < thing2 * sizeThing: #in tiles
tileX = int(x / sizeThing)
tileY = int(y / sizeThing)
h.selected = tileX + tileY * thing2
renderEverything(h.canvas, pizzadir, h.level, h.tileset)
else:
tileX = int((x - thing2 * sizeThing) / sizeThing)
tileY = int(y / sizeThing)
h.level[tileY][tileX] = h.selected
renderUpdate(tileX, tileY, h.canvas, pizzadir, h.level, h.tileset)
def dragReader(event):
x = event.x
y = event.y
if x > thing2 * sizeThing and y < 1080 - 120:
tileX = int((x - thing2 * sizeThing) / sizeThing)
tileY = int(y / sizeThing)
h.level[tileY][tileX] = h.selected
renderUpdate(tileX, tileY, h.canvas, pizzadir, h.level, h.tileset)
def middleClickReader(event):
x = event.x
y = event.y
tileX = int((x - thing2 * sizeThing) / sizeThing)
tileY = int(y / sizeThing)
h.selected = h.level[tileY][tileX]
renderEverything(h.canvas, pizzadir, h.level, h.tileset)
def unpackcsv(file):
unpacked = [[]]
i = 0
word = ""
for char in file:
if char == "\n":
unpacked[i].append(int(word))
word = ""
i += 1
unpacked.append([])
elif char == ";":
unpacked[i].append(int(word))
word = ""
else:
word += char
return unpacked
def done(x, y, window2):
h.level = [[0 for i in range(x)] for i2 in range(y)]
renderEverything(h.canvas, pizzadir, h.level, h.tileset)
window2.destroy()
def newlevel():
window2 = tk.Toplevel(root)
window2.title("New Level")
window2.geometry("800x600")
canvas2 = tk.Canvas(window2, width=200, height=200)
canvas2.pack()
canvas2.place(x=0, y=0)
width = tk.Text(canvas2, width = 40, height = 2)
width.place(x=0, y=0)
height = tk.Text(canvas2, width = 40, height = 2)
height.place(x=0, y=40)
doneB = tk.Button(canvas2, text = "Done", command = lambda:done(int(width.get("1.0", tk.END)), int(height.get("1.0", tk.END)), window2))
doneB.config(font = ("Helvetica", 20))
doneB.place(x=0, y=80)
def openlevel():
levelToOpen = filedialog.askopenfilename(initialdir = pizzadir + "/Tilemaps")
with open(levelToOpen, "r") as file:
unpacked = unpackcsv(file.read())
h.level = unpacked
renderEverything(h.canvas, pizzadir, h.level, h.tileset)
def savelevel():
destination = filedialog.asksaveasfilename(filetypes = [(("Tile Map", "*.csv"))], initialdir = pizzadir + "/Tilemaps")
saveLevel(h.level, destination)
def importtiles():
importTileset(pizzadir)
def opentiles():
tileset = filedialog.askdirectory(initialdir = pizzadir + "/Tilesets")
h.tileset = tileset
renderEverything(h.canvas, pizzadir, h.level, h.tileset)
def buttons():
buttons = []
button1 = tk.Button(window, command = newlevel, text = "New Level")
button1.place(x=0, y=1080 - 120)
button1.config(font = ("Helvetica", 50))
buttons.append(button1)
button2 = tk.Button(window, command = openlevel, text = "Open Level")
button2.place(x=0, y=1080 - 120)
button2.config(font = ("Helvetica", 50))
buttons.append(button2)
button3 = tk.Button(window, command = savelevel, text = "Save Level")
button3.place(x=0, y=1080 - 120)
button3.config(font = ("Helvetica", 50))
buttons.append(button3)
button4 = tk.Button(window, command = importtiles, text = "Import Tiles")
button4.place(x=0, y=1080 - 120)
button4.config(font = ("Helvetica", 50))
buttons.append(button4)
button5 = tk.Button(window, command = opentiles, text = "Open Tiles")
button5.place(x=0, y=1080 - 120)
button5.config(font = ("Helvetica", 50))
buttons.append(button5)
return buttons
def loop(root, window, pizzadir, h, buttonS):
window.bind("<KeyPress>", keyReader)
window.bind("<Button-1>", clickReader)
window.bind("<B1-Motion>", dragReader)
window.bind("<Button-2>", middleClickReader)
level = [[0 for i in range(10)] for i in range(10)]
canvas = tk.Canvas(window, width = screenSize.x, height = screenSize.y - 120)
canvas.pack()
images = []
tileset = pizzadir + "/Tilesets/collision"
h.canvas = canvas
h.level = level
h.selected = False
h.tileset = tileset
h.tileSave = []
h.b = buttonS
renderEverything(canvas, pizzadir, level, tileset)
root.mainloop()
h = holder()
screenSize = Vector2(1920, 1080)
root, window, pizzadir = setup(screenSize)
buttonS = buttons()
tileset = False
loop(root, window, pizzadir, h, buttonS)