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1 | | -# SPDX-FileCopyrightText: 2017 Scott Shawcroft, written for Adafruit Industries |
2 | | -# SPDX-FileCopyrightText: Copyright (c) 2022 JG for Cedar Grove Maker Studios |
| 1 | +# SPDX-FileCopyrightText: 2022-09-06 JG for Cedar Grove Maker Studios |
| 2 | +# SPDX-License-Identifier: MIT |
3 | 3 | # |
4 | | -# SPDX-License-Identifier: Unlicense |
| 4 | +# palettefader_simpletest.py |
| 5 | + |
| 6 | +""" |
| 7 | +This is a PaletteFader class example for an Adafruit MatrixPortal with a |
| 8 | +32x64 RGB LED display panel. Two text labels, a displayio shape, a vectorio |
| 9 | +shape, and an icon spritesheet tile are placed on the display in a layer over a |
| 10 | +background image. The Matrix Portal's analog voltage input on pin A0 controls |
| 11 | +the foreground layer brightness over the fixed-brightness background image. |
| 12 | +""" |
| 13 | + |
| 14 | +import time |
| 15 | +import random |
| 16 | +import board |
| 17 | +from analogio import AnalogIn |
| 18 | +import displayio |
| 19 | +import vectorio |
| 20 | +import terminalio |
| 21 | +from simpleio import map_range |
| 22 | +from adafruit_matrixportal.matrix import Matrix |
| 23 | +from adafruit_display_text.label import Label |
| 24 | +from adafruit_display_shapes.rect import Rect |
| 25 | + |
| 26 | +# from adafruit_display_shapes.circle import Circle |
| 27 | +import adafruit_imageload |
| 28 | +from cedargrove_palettefader import PaletteFader |
| 29 | + |
| 30 | +# fmt: off |
| 31 | +# Define a few colors |
| 32 | +YELLOW = 0xFFFF00 # temperature |
| 33 | +AQUA = 0x00FFFF # humidity |
| 34 | +FUCHSIA = 0xFF00FF # watchdog |
| 35 | + |
| 36 | +# Define icon graphic object parameters |
| 37 | +ICON_SPRITESHEET_FILE = "weather-icons.bmp" |
| 38 | +ICON_SPRITE_WIDTH = 16 |
| 39 | +ICON_SPRITE_HEIGHT = 16 |
| 40 | +ICON_SPRITE = 0 # Select a tile from the spritesheet |
| 41 | + |
| 42 | +# Define background graphic object parameters |
| 43 | +BKG_BRIGHTNESS = 0.2 # Initial brightness level |
| 44 | +BKG_GAMMA = 0.65 # Works nicely for brightness = 0.2 |
| 45 | +BKG_IMAGE_FILE = "background.bmp" |
| 46 | + |
| 47 | +# Instantiate fader potentiometer |
| 48 | +ANALOG_FADER = True # True to enable; False to disable |
| 49 | +fader = AnalogIn(board.A0) |
| 50 | + |
| 51 | +# Instantiate RGB LED matrix display panel |
| 52 | +DISPLAY_BRIGHTNESS = 0.3 # Initial brightness level |
| 53 | +DISPLAY_BIT_DEPTH = 6 # Default is 2-bits; maximum of 6-bits |
| 54 | +display = Matrix(bit_depth=DISPLAY_BIT_DEPTH).display |
| 55 | +display.rotation = 270 # Portrait orientation; MatrixPortal board on bottom |
| 56 | +DISPLAY_CENTER = (display.width // 2, display.height // 2) |
| 57 | +# fmt: on |
| 58 | + |
| 59 | +# Define the primary and foreground display groups |
| 60 | +primary_group = displayio.Group() |
| 61 | +fg_group = displayio.Group() |
| 62 | + |
| 63 | +# Load the background image and source color palette |
| 64 | +bkg_bitmap, bkg_palette_source = adafruit_imageload.load( |
| 65 | + BKG_IMAGE_FILE, bitmap=displayio.Bitmap, palette=displayio.Palette |
| 66 | +) |
| 67 | +# Instantiate background PaletteFader object and display on-screen |
| 68 | +bkg_faded = PaletteFader(bkg_palette_source, BKG_BRIGHTNESS, BKG_GAMMA, normalize=True) |
| 69 | +bkg_tile = displayio.TileGrid(bkg_bitmap, pixel_shader=bkg_faded.palette) |
| 70 | +primary_group.append(bkg_tile) |
| 71 | + |
| 72 | +display.show(primary_group) |
| 73 | + |
| 74 | +# Load the icon spritesheet and source palette |
| 75 | +icon_spritesheet, icon_palette_source = adafruit_imageload.load( |
| 76 | + ICON_SPRITESHEET_FILE, bitmap=displayio.Bitmap, palette=displayio.Palette |
| 77 | +) |
| 78 | +# Set transparency for icon source palette index 0 |
| 79 | +icon_palette_source.make_transparent(0) |
| 80 | + |
| 81 | +# Instantiate the icon TileGrid and place it on the display |
| 82 | +icon_tile = displayio.TileGrid( |
| 83 | + icon_spritesheet, |
| 84 | + pixel_shader=icon_palette_source, |
| 85 | + tile_width=ICON_SPRITE_WIDTH, |
| 86 | + tile_height=ICON_SPRITE_HEIGHT, |
| 87 | +) |
| 88 | +icon_tile.x = DISPLAY_CENTER[0] - 8 |
| 89 | +icon_tile.y = 22 |
| 90 | +fg_group.append(icon_tile) |
| 91 | + |
| 92 | +# Place a displayio display_shapes rectangle in the upper left corner |
| 93 | +watchdog = Rect(0, 0, 5, 5, fill=FUCHSIA, outline=AQUA, stroke=1) |
| 94 | +fg_group.append(watchdog) |
| 95 | + |
| 96 | +# Define the text labels. Add an attribute for the group items palette. |
| 97 | +temperature = Label(terminalio.FONT) |
| 98 | +temperature.anchor_point = (0.5, 0.5) |
| 99 | +temperature.anchored_position = (DISPLAY_CENTER[0], 14) |
| 100 | +temperature.color = YELLOW |
| 101 | +fg_group.append(temperature) |
| 102 | + |
| 103 | +humidity = Label(terminalio.FONT) |
| 104 | +humidity.anchor_point = (0.5, 0.5) |
| 105 | +humidity.anchored_position = (DISPLAY_CENTER[0], 45) |
| 106 | +humidity.color = AQUA |
| 107 | +fg_group.append(humidity) |
| 108 | + |
| 109 | +# Place a vectorio circle in the upper right corner |
| 110 | +sun_palette = displayio.Palette(1) |
| 111 | +sun_palette[0] = YELLOW |
| 112 | +sun = vectorio.Circle(pixel_shader=sun_palette, radius=8, x=30, y=0) |
| 113 | +fg_group.append(sun) |
| 114 | + |
| 115 | +# pylint: disable=protected-access |
| 116 | +# Create foreground group color list from ._palette and .pixel_shader contents |
| 117 | +fg_colors_source = [] |
| 118 | +for i, group_object in enumerate(fg_group): |
| 119 | + if hasattr(group_object, "_palette"): |
| 120 | + # It's a displayio display_shapes or label object |
| 121 | + for j, color in enumerate(group_object._palette): |
| 122 | + fg_colors_source.append(color) |
| 123 | + elif hasattr(group_object, "pixel_shader"): |
| 124 | + # It's a bitmap or vectorio object |
| 125 | + for j, color in enumerate(group_object.pixel_shader): |
| 126 | + fg_colors_source.append(color) |
| 127 | + |
| 128 | +primary_group.append(fg_group) |
| 129 | + |
| 130 | +# Instantiate foreground color list PaletteFader object |
| 131 | +fg_colors = PaletteFader(fg_colors_source, DISPLAY_BRIGHTNESS, normalize=False) |
| 132 | + |
| 133 | +# ### Primary code loop starts here ### |
| 134 | + |
| 135 | +# Reset the information and fader refresh timers; None for initial run |
| 136 | +info_refresh_timer = None |
| 137 | +fader_refresh_timer = None |
| 138 | + |
| 139 | +while True: |
| 140 | + # Update the on-screen information every 10 seconds and on initial run |
| 141 | + if (not info_refresh_timer) or (time.monotonic() - info_refresh_timer) > 10: |
| 142 | + # Get a random temperature and humidity value |
| 143 | + current_temperature = random.randrange(500, 1000) / 10 |
| 144 | + temperature.text = f"{current_temperature:.0f}°" |
| 145 | + current_humidity = random.randrange(200, 900) / 10 |
| 146 | + humidity.text = f"{current_humidity:.0f}%" |
| 147 | + icon_tile[0] = random.randrange(0, 17) |
| 148 | + |
| 149 | + info_refresh_timer = time.monotonic() |
| 150 | + |
| 151 | + # Update brightness fader values every 0.1 second and on initial run |
| 152 | + if (not fader_refresh_timer) or (time.monotonic() - fader_refresh_timer) > 0.1: |
| 153 | + |
| 154 | + if ANALOG_FADER: |
| 155 | + # Read the potentiometer and calculate a new brightness value |
| 156 | + DISPLAY_BRIGHTNESS = int(map_range(fader.value, 300, 54000, 5, 100)) / 100 |
| 157 | + |
| 158 | + # Update foreground group ._palette and .pixel_shader contents |
| 159 | + fg_colors.brightness = DISPLAY_BRIGHTNESS |
| 160 | + fg_colors_index = 0 |
| 161 | + for i, _ in enumerate(fg_group): |
| 162 | + if hasattr(fg_group[i], "_palette"): |
| 163 | + # For a displayio display_shapes or label object |
| 164 | + for j, _ in enumerate(fg_group[i]._palette): |
| 165 | + fg_group[i]._palette[j] = fg_colors.palette[fg_colors_index] |
| 166 | + fg_colors_index += 1 |
| 167 | + elif hasattr(fg_group[i], "pixel_shader"): |
| 168 | + # For a bitmap or vectorio object |
| 169 | + for j, _ in enumerate(fg_group[i].pixel_shader): |
| 170 | + fg_group[i].pixel_shader[j] = fg_colors.palette[fg_colors_index] |
| 171 | + fg_colors_index += 1 |
| 172 | + |
| 173 | + fader_refresh_timer = time.monotonic() |
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