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Copy pathObject.inc
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Copy pathObject.inc
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401 lines (345 loc) · 7.88 KB
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; Version 3
.Data
RegisterObjects EQU <CALL Register>
DrawSoldiers EQU <CALL DrawingSoldiers>
Initial EQU <CALL Init>
BuildUserSoldierA EQU <BuildSoldier UserSoldiers, 0, 1>
BuildUserSoldierB EQU <BuildSoldier UserSoldiers, 0, 2>
BuildUserSoldierC EQU <BuildSoldier UserSoldiers, 0, 3>
BuildCompSoldierA EQU <BuildSoldier CompSoldiers, 1, 1>
BuildCompSoldierB EQU <BuildSoldier CompSoldiers, 1, 2>
BuildCompSoldierC EQU <BuildSoldier CompSoldiers, 1, 3>
Soldier STRUCT
HP DWORD 0
X DWORD 0
Y DWORD 0
ATK DWORD 0
Level DWORD 0
Arms DWORD 0
League DWORD 0
State DWORD 0
WaitFor DWORD 0
AttackTo DWORD 0
Alive DWORD 0
Soldier ENDS
UserSoldiers Soldier 8 DUP(<0,0,0,0,0,0,0,0,0,0,0>)
CompSoldiers Soldier 8 DUP(<0,0,0,0,0,0,0,0,0,0,0>)
UserSoldier_Height DWORD 12, 11, 11, ;A
12, 12, 12, ;B
12, 11, 10 ;C
UserSoldier_Width DWORD 5, 12, 16, ;A
5, 5, 6, ;B
9, 8, 10 ;C
CompSoldier_Height DWORD 11, 11, 9, ;A
12, 10, 10, ;B
13, 10, 9 ;C
CompSoldier_Width DWORD 5, 12, 16, ;A
3, 3, 3, ;B
3, 4, 5 ;C
Soldier_HP DWORD 10, 20, 30, ;A
8, 16, 24, ;B
14, 28, 42 ;C
Soldier_Attack DWORD 2, 4, 6, ;A
4, 8, 12, ;B
5, 10, 15 ;C
Soldier_Buffer DWORD 4, 6, 7, ;A
5, 7, 8, ;B
6, 8, 9 ;C
Soldier_Money DWORD 100, 100, 100, ;A
300, 300, 300, ;B
600, 600, 600 ;C
ObjectOffset MACRO ID
MOV EAX, (SIZEOF Soldier)
MOV EBX, ID
MUL EBX
MOV EBX, EAX
ENDM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; ;;;;
;;;; Getter / Setter ;;;;
;;;; ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
GettingSoldierLevel MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].Level
POPA
ENDM
SettingSoldierLevel MACRO Object, ID, Number
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].Level, Number
POPA
ENDM
GettingSoldierX MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].X
POPA
ENDM
SettingSoldierX MACRO Object, ID, Number
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].X, Number
POPA
ENDM
GettingSoldierY MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].Y
POPA
ENDM
SettingSoldierY MACRO Object, ID, Number
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].Y, Number
POPA
ENDM
GettingSoldierState MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].State
POPA
ENDM
SettingSoldierState MACRO Object, ID, Number
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].State, Number
POPA
ENDM
GettingSoldierWaitFor MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].WaitFor
POPA
ENDM
SettingSoldierWaitFor MACRO Object, ID, Number
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].WaitFor, Number
POPA
ENDM
GettingSoldierAttackTo MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].AttackTo
POPA
ENDM
Attacking DB "Attacking",0
SettingSoldierAttackTo MACRO Object, ID, Number
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].AttackTo, Number
POPA
ENDM
GettingSoldierHeight MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
.IF Object[EBX].League == 0
CounterSoldierOffset Object
CopyFrom StoreTo, UserSoldier_Height[EAX]
.ELSE
CounterSoldierOffset Object
CopyFrom StoreTo, CompSoldier_Height[EAX]
.ENDIF
POPA
ENDM
;SettingSoldierHeight MACRO Object, ID, Number
; PUSHA
; ObjectOffset ID
; CopyFrom Object[EBX].SHeight, Number
; POPA
; ENDM
CounterSoldierOffsetIndex MACRO Arms, Level
MOV EAX, Arms
DEC EAX
MOV EDX, 12
MUL EDX
MOV EDX, EAX
MOV EAX, Level
DEC EAX
SHL EAX, 2
ADD EAX, EDX
ENDM
CounterSoldierOffset MACRO Object
MOV EAX, Object[EBX].Arms
DEC EAX
MOV EDX, 12
MUL EDX
MOV EDX, EAX
MOV EAX, Object[EBX].Level
DEC EAX
SHL EAX, 2
ADD EAX, EDX
; 0 12 24
; 0 0 0
; 0 12 24
; 4 4 4
; 0 12 24
; 8 8 8
ENDM
;GettingSoldierHeight MACRO Object, ID, StoreTo
; PUSHA
; ObjectOffset ID
; .IF( Object[EBX].League == 0)
; CopyFrom StoreTo, UserSoldier_Height[EAX]
; .ELSE
; CopyFrom StoreTo, CompSoldier_Height[EAX]
; .ENDIF
; POPA
; ENDM
GettingSoldierWidth MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CounterSoldierOffset Object
.IF( Object[EBX].League == 0)
CopyFrom StoreTo, UserSoldier_Width[EAX]
.ELSE
CopyFrom StoreTo, CompSoldier_Width[EAX]
.ENDIF
POPA
ENDM
GettingSoldierHP MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].HP
POPA
ENDM
Blood_Percent_100X DWORD ?
Blood_Percent_75X DWORD ?
Blood_Percent_50X DWORD ?
Blood_Percent_25X DWORD ?
Blood_Percent_Current DWORD ?
GettingSoldierPercentHP MACRO Object, ID, StoreTo
PUSHA
GettingSoldierHP Object, ID, Blood_Percent_Current
GettingSoldierInitialHP Object, ID, Blood_Percent_100X
MOV EAX, Blood_Percent_100X
MOV EBX, Blood_Percent_Current
.IF( EAX == Blood_Percent_Current )
CopyFrom StoreTo, 4
.ELSE
MOV ECX, 2
DIV ECX
.IF( EAX < Blood_Percent_Current )
CopyFrom StoreTo, 3
.ELSEIF( EAX == Blood_Percent_Current )
CopyFrom StoreTo, 2
.ELSE
CopyFrom StoreTo, 1
.ENDIF
.ENDIF
POPA
ENDM
SettingSoldierHP MACRO Object, ID, Blood
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].HP, Blood
POPA
ENDM
SettingSoldierInitialHP MACRO Object, ID
PUSHA
ObjectOffset ID
CounterSoldierOffset Object
CopyFrom Object[EBX].HP, Soldier_HP[EAX]
POPA
ENDM
GettingSoldierInitialHP MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CounterSoldierOffset Object
CopyFrom StoreTo, Soldier_HP[EAX]
POPA
ENDM
GettingSoldierAttack MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CounterSoldierOffset Object
CopyFrom StoreTo, Soldier_Attack[EAX]
POPA
ENDM
GettingSoldierMoney MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CounterSoldierOffset Object
CopyFrom StoreTo, Soldier_Money[EAX]
POPA
ENDM
GettingSoldierMoneyByIndex MACRO Arms, Level, StoreTo
PUSHA
CounterSoldierOffsetIndex Arms, Level
CopyFrom StoreTo, Soldier_Money[EAX]
POPA
ENDM
SettingSoldierAttack MACRO Object, ID
PUSHA
ObjectOffset ID
CounterSoldierOffset Object
CopyFrom Object[EBX].ATK, Soldier_Attack[EAX]
POPA
ENDM
GettingSoldierArms MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].Arms
POPA
ENDM
SettingSoldierArms MACRO Object, ID, Kinds
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].Arms, Kinds
POPA
ENDM
GettingSoldierLeague MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].League
POPA
ENDM
SettingSoldierLeague MACRO Object, ID, Kinds
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].League, Kinds
POPA
ENDM
GettingSoldierAlive MACRO Object, ID, StoreTo
PUSHA
ObjectOffset ID
CopyFrom StoreTo, Object[EBX].Alive
POPA
ENDM
SettingSoldierAlive MACRO Object, ID, SAlive
PUSHA
ObjectOffset ID
CopyFrom Object[EBX].Alive, SAlive
POPA
ENDM
GettingSoldierTime MACRO Arms, Level, StoreTo
PUSHA
CounterSoldierOffsetIndex Arms, Level
CopyFrom StoreTo, Soldier_Buffer[EAX]
POPA
ENDM
DestorySoldier MACRO Object, ID
PUSHA
SettingSoldierAlive Object, ID, 0
SettingSoldierArms Object, ID, 0
SettingSoldierX Object, ID, 0
SettingSoldierLeague Object, ID, 0
SettingSoldierLevel Object, ID, 0
SettingSoldierWaitFor Object, ID, 0
SettingSoldierAttackTo Object, ID, 0
SettingSoldierHP Object, ID, 0
POPA
ENDM
.Code
Init PROC
PUSHA
LoopTimes 0
EACH:
SettingSoldierX UserSoldiers, ECX, 0
SettingSoldierAlive UserSoldiers, ECX, 0
NextInc 8, EACH
POPA
RET
Init ENDP