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Copy pathBTKUILib.csproj
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110 lines (110 loc) · 4.33 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<OutputType>Library</OutputType>
<LangVersion>default</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DocumentationFile>bin\Release\BTKUILib.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\3rdparty\ml\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\3rdparty\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>..\3rdparty\Managed\cohtml.Net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cohtml.RenderingBackend">
<HintPath>..\3rdparty\Managed\Cohtml.RenderingBackend.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>..\3rdparty\Managed\Cohtml.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DarkRift">
<HintPath>..\3rdparty\Managed\DarkRift.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DarkRift.Client">
<HintPath>..\3rdparty\Managed\DarkRift.Client.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>..\3rdparty\ml\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\3rdparty\Managed\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\3rdparty\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\3rdparty\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\3rdparty\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\3rdparty\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\3rdparty\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\3rdparty\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>..\3rdparty\Managed\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\3rdparty\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\3rdparty\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\3rdparty\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>..\3rdparty\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>..\3rdparty\Managed\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>..\3rdparty\Managed\UnityEngine.XRModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="LICENSE" />
<Content Include="README.md" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Pencil.png" />
<EmbeddedResource Include="Resources\Settings.png" />
<EmbeddedResource Include="Resources\Star.png" />
<None Remove="Images\MelonLoader\Pencil.png" />
<None Remove="Images\MelonLoader\Settings.png" />
<None Remove="Images\MelonLoader\Star.png" />
</ItemGroup>
</Project>