diff --git a/public/modules/ui/battle-screen.js b/public/modules/ui/battle-screen.js
index 5b441a7b4..2ab4e8d5c 100644
--- a/public/modules/ui/battle-screen.js
+++ b/public/modules/ui/battle-screen.js
@@ -12,6 +12,8 @@ class Battle {
this.cell = findCell(this.x, this.y);
this.attackers = {regiments: [], distances: [], morale: 100, casualties: 0, power: 0};
this.defenders = {regiments: [], distances: [], morale: 100, casualties: 0, power: 0};
+ this.phasePerIteration = "";
+ this.prevPhasePerIteration = { d: undefined, a: undefined };
this.addHeaders();
this.addRegiment("attackers", attacker);
@@ -520,6 +522,13 @@ class Battle {
this[side].die = +el.innerHTML;
}
+ recordPhases(d, a) {
+ if (this.prevPhasePerIteration.d != d || this.prevPhasePerIteration.a != a) {
+ this.phasePerIteration += `Defender: ${d}, Attacker: ${a}
`;
+ this.prevPhasePerIteration = {d: d, a: a}
+ }
+ }
+
selectPhase() {
const i = this.iteration;
const morale = [this.attackers.morale, this.defenders.morale];
@@ -667,6 +676,8 @@ class Battle {
const buttonD = ensureEl("battlePhase_defenders");
buttonD.className = "icon-button-" + this.defenders.phase;
buttonD.dataset.tip = buttonD.nextElementSibling.querySelector("[data-phase='" + phase[1] + "']").dataset.tip;
+
+ this.recordPhases(this.defenders.phase, this.attackers.phase);
}
run() {
@@ -803,6 +814,8 @@ class Battle {
button.className = "icon-button-" + phase;
button.dataset.tip = ev.target.dataset.tip;
this.calculateStrength(side);
+
+ this.recordPhases(this.defenders.phase, this.attackers.phase);
}
applyResults() {
@@ -888,7 +901,7 @@ class Battle {
)} and ${getSide(this.defenders.regiments, 0)}. ${result}.
\r\nAttackers losses: ${getLosses(this.attackers.casualties)}%, defenders losses: ${getLosses(
this.defenders.casualties
- )}%`;
+ )}%
\n${this.phasePerIteration}
`; notes.push({id: `marker${i}`, name: this.name, legend}); tip(`${this.name} is over. ${result}`, true, "success", 4000);