Cool thing, wanted to add some more Info #4
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Thanks a lot for the info and feedback! Interesting, so that's where the stage layout is stored. Do you happen to know how to determine if an overlay has that data or how it is structured? And maybe where the data for sprite/enemy placement is? For the header structures, I did put comments documenting the structure of the files in the code, but I will definitely put it in the ROM hacking notes section, since it is probably a more appropriate place to put that information as you pointed out. For the ROM map, I kind of want to keep a detailed list of each entry in the files. What do you suggest I do to make it look better? Should I have a column exclusively for file name and leave it empty for entries in the same file? |
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Only just now saw this and got interested, made an account because I saw some stuff on the wiki section is currently unclear or unknown, and I happened to have looked into various inti creates ds games (including the zx games):
-the "dm" files are short for "demo", and are all cutscene images
-the area data files (a01, b02, etc) are all tilesets, while you did mention in the rom hacking notes, it is not on the rom map wiki section
-the stage layout data are all in overlay files, for example: area a4s layout is in overlay 0047 (in the JP version at least)
also there seems to be no mention about the headers for the bin files, and/or the offsests at the start of the file, and what they mean in the rom map or rom hacking wiki pages, which are very crucial for understand these, I assume you already know all that, but for people not familiar, it would be appreciated if they get some more insight
very roughly worded (and not pretty looking) example:
"area" files: 0x0 length 4 = how many things are in this file,
starting at 0x4 length 4* offset of the first thing (*first 3 bytes are the offset, while the 4th byte is a compression indicator IF that part is compressed, represented as 0x80 mainly it seems),
same as 0x4 until last thing reached,
4 bytes before the first thing = file length/EoF
hope I didn't come off as rude, I do find this so promising looking, and really hope this can progress well, not just for zx hacking, but some of it could be applied to other inti creates (ds) games as well, so any information more public and accessible is good
(one additional note, the rom map may be a bit confusing for some, I would either just say describe what is in these files, or make it more clear that they do belong together and are not separate)
anyways, if my comment is confusing in any way, let me know, and of course hope this project will continue to go well :)
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