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More Features #8

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@AkiKurisu

Get inspired by Unreal implementations of Behavior Tree, I think the following features are very useful and may be implemented in the feature:

  • Nodes can be directly embedded with Decorator Node in Editor.
  • EQS system support (Unity does not have this yet, you need to implement it manually, and it may not belong to the function of behavior tree)
  • The concept of Service Node.

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