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Copy pathGamejoltGameAPI.Windows.vcxproj
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100 lines (100 loc) · 5.38 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug Unicode|Win32">
<Configuration>Debug Unicode</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Edittime Unicode|Win32">
<Configuration>Edittime Unicode</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Edittime|Win32">
<Configuration>Edittime</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Runtime Unicode|Win32">
<Configuration>Runtime Unicode</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Runtime|Win32">
<Configuration>Runtime</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{37cf2044-5fd9-47ec-bba5-e5f78fdaa0a8}</ProjectGuid>
<ProjectName>GamejoltGameAPI.Windows</ProjectName>
<TargetName>GamejoltGameAPI</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Target Name="MissingFusionSDKProps" BeforeTargets="Build">
<Error Condition="!exists('..\Lib\FusionSDK.props')" Text="Missing Fusion SDK property sheet "..\Lib\FusionSDK.props"." />
<Error Condition="!exists('..\Lib\FusionSDK_AfterMSPropSheets.props')" Text="Missing Fusion SDK property sheet "..\Lib\FusionSDK_AfterMSPropSheets.props"." />
</Target>
<Import Project="..\Lib\FusionSDK.props" Condition="exists('..\Lib\FusionSDK.props')" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Edittime Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Edittime|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Runtime Unicode|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Runtime|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
<Import Project="GamejoltGameAPI.Shared.vcxitems" Label="Shared" />
</ImportGroup>
<Import Project="..\Lib\FusionSDK_AfterMSPropSheets.props" Condition="exists('..\Lib\FusionSDK_AfterMSPropSheets.props')" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Edittime Unicode|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>C:\Program Files (x86)\OpenSSL-Win32\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>C:\Program Files (x86)\OpenSSL-Win32\lib\VC\x86\MD;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Lib\Windows\Edif.Edittime.cpp" />
<ClCompile Include="Edittime.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Inc\Windows\Props.hpp" />
<ClInclude Include="..\Inc\Windows\WindowsSurface.hpp" />
<ClInclude Include="..\Inc\Windows\WindowsDefines.hpp" />
<ClInclude Include="DarkExt.json">
<FileType>Document</FileType>
</ClInclude>
<None Include="Icon.png" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Inc\Windows\MMFWindowsMasterHeader.hpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Ext.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>