ColecoVision emulator
© 2007-2010 Akop Karapetyan
© 1994-2010 Marat Fayzullin
For documentation on fMSX PSP, see README.md.
- Now clearing all RAM to zeros (Heist works)
- Now padding smaller ROMs with 0xFFs in LoadROM()
- Fixed Reset9918() to reset VDP completely (Boulder Dash and Frogger)
- Implemented SCREEN2 table address masking, thanks to Daniel Bienvenu
- New save file format – not compatible with previous version
Unzip colempsp.zip into /PSP/GAME/ folder on the memory stick.
System ROM’s must reside in the same folder as EBOOT.PBP file, either uncompressed, or inside SYSTEM.ZIP. Game ROM’s can reside anywhere (the ROMS subdirectory is recommended, but not necessary).
During emulation:
| PSP controls | Emulated controls |
|---|---|
| D-pad up/down/left/right | Joystick up/down/left/right |
| Analog stick up/down/left/right | Joystick up/down/left/right |
| [ ] (square) | Joystick Left button |
| X (cross) | Joystick Right button |
| O (circle) | Joystick Blue button |
| ^ (triangle) | Joystick Purple button |
| [R] | Show virtual keypad |
| [L] + [R] | Return to emulator menu |
When the virtual keypad is on:
| PSP controls | Function |
|---|---|
| Directional pad | select key |
| [ ] (square) | press key |
| O (circle) | hold down/release key |
| ^ (triangle) | release all held keys |
Only certain keys can be held down.
Keyboard mappings can be modified for each game. By default, button configuration changes are not retained after a mapping is modified. To save changes, press [ ] (square) after desired mapping is configured.
To compile, ensure that zlib and libpng are installed, and run make:
make -f ColEm.mak
To enable zipped ROM support, #define MINIZIP in the makefile.
- PSPLIB updated to latest version
- Images are now saved under
PSP/PHOTOS/ColEm PSP - Screenshot previews added to file browser
- Time rewind – use Control tab to set any button as the ‘Rewind’ button
- Maintenance update, mainly to synchronize with the main release
- PSP version brought up to date with the official release (changes are mostly internal)
- Replaced the rendering engine with a more stable one
- When switching games, latest save state will be automatically highlighted
- Fixed buffer overflow error affecting units without a battery
- Initial release
Marat Fayzullin (ColEm)
Simon Tatham (fixed.fd font)
Gilles Vollant (minizip)
Ruka (PNG saving/loading code)